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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetCharProfileReq), typeof(GetCharacterProfilePacketHandler), typeof(GameLoginListener))]
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public class GetCharacterProfilePacketHandler : PacketRecvHandler
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{
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public static bool send_S2C_ACK_GET_CHARACTER_PROFILE(Player player, Result result, GetCharProfileRes? res = null)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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if(res != null)
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{
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ack_packet.Response.GetCharProfileRes = res;
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var entity_player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
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var server_logic = GameServerApp.getServerLogic();
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var character_profile_action = entity_player.getEntityAction<CharacterProfileAction>();
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if (character_profile_action == null)
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{
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err_msg = $"Failed to get character profile action : {nameof(CharacterProfileAction)}";
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result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_GET_CHARACTER_PROFILE(entity_player, result);
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return result;
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}
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var game_msg = recvMessage as ClientToGame;
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if (game_msg == null)
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{
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err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.GetCharProfileReq)}";
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result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_GET_CHARACTER_PROFILE(entity_player, result);
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return result;
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}
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var request = game_msg.Request.GetCharProfileReq;
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result = await character_profile_action.getTargetCharacterProfile(request.NickName);
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if(result.isFail())
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{
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err_msg = $"Failed to getTargetCharacterProfile() !!! : {result.toBasicString()} - {entity_player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage
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, Result errorResult)
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{
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await Task.CompletedTask;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
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send_S2C_ACK_GET_CHARACTER_PROFILE(player, errorResult);
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}
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}
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@@ -0,0 +1,91 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SaveCharProfileReq), typeof(SaveCharacterProfilePacketHandler), typeof(GameLoginListener))]
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public class SaveCharacterProfilePacketHandler : PacketRecvHandler
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{
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public static bool send_S2C_ACK_SAVE_CHARACTER_PROFILE(Player player, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.SaveCharProfileRes = new();
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var entity_player = entityWithSession as Player;
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ArgumentNullException.ThrowIfNull(entity_player);
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var server_logic = GameServerApp.getServerLogic();
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var character_profile_action = entity_player.getEntityAction<CharacterProfileAction>();
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if (character_profile_action == null)
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{
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err_msg = $"Failed to get character profile action : {nameof(CharacterProfileAction)}";
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result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_SAVE_CHARACTER_PROFILE(entity_player, result);
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return result;
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}
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var game_msg = recvMessage as ClientToGame;
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if (game_msg == null)
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{
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err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.SaveCharProfileReq)}";
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result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_SAVE_CHARACTER_PROFILE(entity_player, result);
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return result;
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}
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var request = game_msg.Request.SaveCharProfileReq;
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result = await character_profile_action.saveCharacterProfile(request.SNSLink, request.Message);
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if (result.isFail())
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{
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err_msg = $"Failed to saveCharacterProfile() !!! : {result.toBasicString()} - {entity_player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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await QuestManager.It.QuestCheck(entity_player, new QuestAvatarProfile(EQuestEventTargetType.AVATARPROFILE, EQuestEventNameType.EDITED));
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return result;
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}
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public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage
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, Result errorResult)
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{
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await Task.CompletedTask;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
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send_S2C_ACK_SAVE_CHARACTER_PROFILE(player, errorResult);
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}
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}
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