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using ServerCommon.BusinessLogDomain;
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using ServerCommon;
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using META_ID = System.UInt32;
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namespace GameServer
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{
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static public class CharacterProfileBusinessLogHelper
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{
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static public CharacterProfileLogData toLogInfo(CharacterProfileAttribute attribute)
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{
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var logData = new CharacterProfileLogData();
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logData.setInfo(attribute);
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return logData;
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}
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static public void setInfo(this CharacterProfileLogData logData, CharacterProfileAttribute attribute)
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{
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logData.SNSLick = attribute.SNSLick;
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logData.Message = attribute.Message;
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}
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}
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}
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