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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Amazon.Runtime.Internal.Endpoints.StandardLibrary;
using GameServer.PacketHandler;
using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static ClientToGameRes.Types;
namespace GameServer
{
public class CharacterProfileAction : EntityActionBase
{
public CharacterProfileAction(EntityBase owner)
: base(owner)
{
}
public override Task<Result> onInit()
{
var result = new Result();
return Task.FromResult(result);
}
public override void onClear()
{
return;
}
public async Task<Result> saveCharacterProfile(string sns_link, string message)
{
var result = new Result();
var err_msg = string.Empty;
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var fn_save_character_profile = async delegate ()
{
var result = new Result();
var err_msg = string.Empty;
var invokers = new List<ILogInvoker>();
var character_profile_attribute = player.getEntityAttribute<CharacterProfileAttribute>();
if (character_profile_attribute == null)
{
err_msg = $"Failed to get character profile attribute : {nameof(CharacterProfileAttribute)}";
result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
Log.getLogger().error(err_msg);
SaveCharacterProfilePacketHandler.send_S2C_ACK_SAVE_CHARACTER_PROFILE(player, result);
return result;
}
character_profile_attribute.SNSLick = sns_link;
character_profile_attribute.Message = message;
character_profile_attribute.modifiedEntityAttribute();
var task_log_data = CharacterProfileBusinessLogHelper.toLogInfo(character_profile_attribute);
invokers.Add(new CharacterProfileBusinessLog(task_log_data));
var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.UpdateCharacterProfile
, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
batch.appendBusinessLogs(invokers);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
SaveCharacterProfilePacketHandler.send_S2C_ACK_SAVE_CHARACTER_PROFILE(player, result);
return result;
}
SaveCharacterProfilePacketHandler.send_S2C_ACK_SAVE_CHARACTER_PROFILE(player, result);
return result;
};
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SaveCharacterProfile", fn_save_character_profile);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
}
return result;
}
public async Task<Result> getTargetCharacterProfile(string target_nickname)
{
var result = new Result();
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var player_manager = server_logic.getPlayerManager();
player_manager.tryGetUserBySubKey(target_nickname, out var target_player);
GetCharProfileRes? res = null;
if (target_player == null)
{
(result, res) = await getOtherServerCharacterProfile(target_nickname);
if (result.isFail())
{
GetCharacterProfilePacketHandler.send_S2C_ACK_GET_CHARACTER_PROFILE(player, result, null);
return result;
}
}
else
{
(result, res) = getSameServerCharacterProfile(target_player);
if (result.isFail())
{
GetCharacterProfilePacketHandler.send_S2C_ACK_GET_CHARACTER_PROFILE(player, result, null);
return result;
}
}
GetCharacterProfilePacketHandler.send_S2C_ACK_GET_CHARACTER_PROFILE(player, result, res);
return result;
}
private async Task<(Result, GetCharProfileRes?)> getOtherServerCharacterProfile(string target_nickname)
{
var result = new Result();
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var dynamo_db_client = server_logic.getDynamoDbClient();
(result, var nickname_attrib) = await NicknameHelper.findNickname(target_nickname);
if (result.isFail()) return (result, null);
NullReferenceCheckHelper.throwIfNull(nickname_attrib, () => $"nickname_attrib is null !!!");
(result, var found_account_attrib) = await dynamo_db_client.simpleQueryDocTypeToAttrib<AccountBaseDoc, AccountBaseAttrib>(nickname_attrib.AccountId);
if (result.isFail()) return (result, null);
NullReferenceCheckHelper.throwIfNull(found_account_attrib, () => $"found_account_attrib is null !!!");
(result, var found_character_profile_attrib) = await dynamo_db_client.simpleQueryDocTypeToAttrib<CharacterProfileDoc, CharacterProfileAttrib>(nickname_attrib.UserGuid);
if (result.isFail()) return (result, null);
NullReferenceCheckHelper.throwIfNull(found_character_profile_attrib, () => $"found_character_profile_attrib is null !!!");
var res = new GetCharProfileRes();
res.PublicGuid = ServerCore.EncryptionHelper.encryptTextByDES(found_account_attrib.UserGuid, EncryptData.DESEncryptKey, EncryptData.DESEncryptIv);
res.NickName = target_nickname;
res.SNSLink = found_character_profile_attrib.SNSLick;
res.Message = found_character_profile_attrib.Message;
res.Language = (int)found_account_attrib.LanguageType;
return (result, res);
}
private (Result, GetCharProfileRes?) getSameServerCharacterProfile(Player target_player)
{
var result = new Result();
var err_msg = string.Empty;
var character_profile_attribute = target_player.getEntityAttribute<CharacterProfileAttribute>();
if (character_profile_attribute == null)
{
err_msg = $"Failed to get character profile attribute : {nameof(CharacterProfileAttribute)}";
result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
Log.getLogger().error(err_msg);
return (result, null);
}
var account_attribute = target_player.getEntityAttribute<AccountAttribute>();
if (account_attribute == null)
{
err_msg = $"Failed to get account attribute : {nameof(AccountAttribute)}";
result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
Log.getLogger().error(err_msg);
return (result, null);
}
var ability_action = target_player.getEntityAction<AbilityAction>();
if (ability_action == null)
{
err_msg = $"Failed to get ability action : {nameof(AbilityAction)}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(err_msg);
return (result, null);
}
var target_abilities = ability_action.getAbilities();
var res = new GetCharProfileRes();
res.PublicGuid = EncryptionHelper.encryptTextByDES(account_attribute.UserGuid, EncryptData.DESEncryptKey, EncryptData.DESEncryptIv);
res.NickName = target_player.getUserNickname();
res.SNSLink = character_profile_attribute.SNSLick;
res.Message = character_profile_attribute.Message;
res.Language = (int)account_attribute.LanguageType;
foreach(var ability in target_abilities)
{
res.Attributeinfo.Add(new AttributeInfo() { Attributeid = (int)ability.Key, Value = ability.Value });
}
return (result, res);
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class CharacterProfileBusinessLog : ILogInvokerEx
{
private CharacterProfileLogData m_data_to_log;
public CharacterProfileBusinessLog(CharacterProfileLogData log_data_param)
: base(LogDomainType.Craft)
{
m_data_to_log = log_data_param;
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(new CharacterProfileLogData(this, m_data_to_log));
}
}

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using ServerCommon.BusinessLogDomain;
using ServerCommon;
using META_ID = System.UInt32;
namespace GameServer
{
static public class CharacterProfileBusinessLogHelper
{
static public CharacterProfileLogData toLogInfo(CharacterProfileAttribute attribute)
{
var logData = new CharacterProfileLogData();
logData.setInfo(attribute);
return logData;
}
static public void setInfo(this CharacterProfileLogData logData, CharacterProfileAttribute attribute)
{
logData.SNSLick = attribute.SNSLick;
logData.Message = attribute.Message;
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetCharProfileReq), typeof(GetCharacterProfilePacketHandler), typeof(GameLoginListener))]
public class GetCharacterProfilePacketHandler : PacketRecvHandler
{
public static bool send_S2C_ACK_GET_CHARACTER_PROFILE(Player player, Result result, GetCharProfileRes? res = null)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
if(res != null)
{
ack_packet.Response.GetCharProfileRes = res;
}
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
{
return false;
}
return true;
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
var err_msg = string.Empty;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var character_profile_action = entity_player.getEntityAction<CharacterProfileAction>();
if (character_profile_action == null)
{
err_msg = $"Failed to get character profile action : {nameof(CharacterProfileAction)}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_GET_CHARACTER_PROFILE(entity_player, result);
return result;
}
var game_msg = recvMessage as ClientToGame;
if (game_msg == null)
{
err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.GetCharProfileReq)}";
result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_GET_CHARACTER_PROFILE(entity_player, result);
return result;
}
var request = game_msg.Request.GetCharProfileReq;
result = await character_profile_action.getTargetCharacterProfile(request.NickName);
if(result.isFail())
{
err_msg = $"Failed to getTargetCharacterProfile() !!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
return result;
}
public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage
, Result errorResult)
{
await Task.CompletedTask;
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
send_S2C_ACK_GET_CHARACTER_PROFILE(player, errorResult);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SaveCharProfileReq), typeof(SaveCharacterProfilePacketHandler), typeof(GameLoginListener))]
public class SaveCharacterProfilePacketHandler : PacketRecvHandler
{
public static bool send_S2C_ACK_SAVE_CHARACTER_PROFILE(Player player, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.SaveCharProfileRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
{
return false;
}
return true;
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
var err_msg = string.Empty;
var entity_player = entityWithSession as Player;
ArgumentNullException.ThrowIfNull(entity_player);
var server_logic = GameServerApp.getServerLogic();
var character_profile_action = entity_player.getEntityAction<CharacterProfileAction>();
if (character_profile_action == null)
{
err_msg = $"Failed to get character profile action : {nameof(CharacterProfileAction)}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_SAVE_CHARACTER_PROFILE(entity_player, result);
return result;
}
var game_msg = recvMessage as ClientToGame;
if (game_msg == null)
{
err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.SaveCharProfileReq)}";
result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_SAVE_CHARACTER_PROFILE(entity_player, result);
return result;
}
var request = game_msg.Request.SaveCharProfileReq;
result = await character_profile_action.saveCharacterProfile(request.SNSLink, request.Message);
if (result.isFail())
{
err_msg = $"Failed to saveCharacterProfile() !!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
await QuestManager.It.QuestCheck(entity_player, new QuestAvatarProfile(EQuestEventTargetType.AVATARPROFILE, EQuestEventNameType.EDITED));
return result;
}
public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage
, Result errorResult)
{
await Task.CompletedTask;
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
send_S2C_ACK_SAVE_CHARACTER_PROFILE(player, errorResult);
}
}