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180
GameServer/Contents/Channel/Action/ChannelAction.cs
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180
GameServer/Contents/Channel/Action/ChannelAction.cs
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using GameServer.PacketHandler;
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using USER_GUID = System.String;
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namespace GameServer;
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public class ChannelAction : EntityActionBase
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{
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public ChannelAction(EntityBase owner)
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: base(owner)
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{
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}
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public override Task<Result> onInit()
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{
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var result = new Result();
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return Task.FromResult(result);
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}
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public override void onClear()
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{
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return;
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}
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public Result tryGetChannelList()
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = getOwner() as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var server_logic = GameServerApp.getServerLogic();
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var channel_list = server_logic.getChannelManager().getWholeChannels();
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GetChannelListPacketHandler.send_S2C_ACK_GET_CHANNEL_LIST(player, result, channel_list);
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return result;
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}
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public async Task<(Result result, int possible_remaining_time)> tryMoveChannel(int move_channel) // TODO: chan redis간 transaction 처리가 되어있지 않다.
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = getOwner() as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var server_logic = GameServerApp.getServerLogic();
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var config = server_logic.getServerConfig();
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if (move_channel == config.getChannelNo())
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{
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err_msg = $"Select Same Channel. !!! - {player.toBasicString()}";
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result.setFail(ServerErrorCode.ChannelMoveSameChannel, err_msg);
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Log.getLogger().error(err_msg);
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return (result, 0);
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}
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(result, var serverInfo) = await server_logic.getServerInfoByChannel(config.getWorldId(), move_channel);
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if (serverInfo == null)
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{
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err_msg = $"Failed ValidServerNotFound WorldServerName : {server_logic.getServerName()} move_channel : {move_channel} - {player.toBasicString()}";
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result.setFail(ServerErrorCode.ValidServerNotFound, err_msg);
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Log.getLogger().error(err_msg);
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return (result, 0);
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}
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if (serverInfo.Sessions + serverInfo.Reservation + serverInfo.ReturnCount >= serverInfo.Capacity)
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{
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err_msg = $"Server is Full : {server_logic.getServerName()}, Channel : {move_channel}";
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result.setFail(ServerErrorCode.TargetServerUserCountExceed, err_msg);
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Log.getLogger().error(err_msg);
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return (result, 0);
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}
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// 0. 채널 이동시 조건 체크
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var location_attribute = getOwner().getEntityAttribute<LocationAttribute>();
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NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!!");
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var last_move_time = location_attribute.MoveChannelTime.ToDateTime();
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var possible_remaining_time = last_move_time.AddSeconds(ServerCommon.MetaHelper.GameConfigMeta.ChannelChangeCoolTime) - DateTimeHelper.Current;
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if (possible_remaining_time.TotalSeconds > 0)
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{
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err_msg = $"fail to move channel !!! : invalid channel cool time - {ServerCommon.MetaHelper.GameConfigMeta.ChannelChangeCoolTime} / possible_remaining_time - {possible_remaining_time.TotalSeconds}";
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result.setFail(ServerErrorCode.ChannelInvalidMoveCoolTime, err_msg);
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Log.getLogger().error(result.toBasicString());
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return (result, (int)possible_remaining_time.TotalSeconds);
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}
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// 1. 예약 요청
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var message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER();
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message.MoveType = ServerMoveType.Force;
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message.RequestServerName = server_logic.getServerName();
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message.RequestUserGuid = player.getUserGuid();
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var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(message, serverInfo.Name);
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// 2. 예약 실패 체크
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if (null == reserved)
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{
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err_msg = $"Failed to reservation enter to game server!!! - {nameof(tryMoveChannel)}";
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Log.getLogger().error(err_msg);
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result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg);
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return (result, 0);
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}
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// 3. 이동 처리
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "MoveChannel", moveChannelDelegate);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransaction() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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return (result, 0);
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async Task<Result> moveChannelDelegate() => await moveChannelAsync(player, serverInfo);
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}
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private async Task<Result> moveChannelAsync(Player player, ServerInfo serverInfo)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var server_logic = GameServerApp.getServerLogic();
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var location_attribute = player.getEntityAttribute<LocationAttribute>();
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NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!! - {player.toBasicString()}");
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location_attribute.MoveChannelTime = DateTimeHelper.Current.ToTimestamp();
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result = await GameZoneMoveHelper.moveToAnotherChannel(player, serverInfo, null);
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if (result.isFail())
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{
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err_msg = $"Failed to moveToAnotherChannel() !!! : {result.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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var account_attribute = player.getEntityAttribute<AccountAttribute>();
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NullReferenceCheckHelper.throwIfNull(account_attribute, () => $"account attribute is null !!! - {player.toBasicString()}");
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var gameServer_connection_info = new ServerConnectInfo
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{
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ServerAddr = serverInfo.Address,
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ServerPort = serverInfo.Port,
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Otp = account_attribute.OtpForServerConnect,
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};
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var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.None, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal());
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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MoveChannelPacketHandler.send_S2C_ACK_MOVE_CHANNEL(player, result, gameServer_connection_info, 0);
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return result;
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}
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}
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