초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
2747 changed files with 646947 additions and 0 deletions

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using GameServer.PacketHandler;
using USER_GUID = System.String;
namespace GameServer;
public class ChannelAction : EntityActionBase
{
public ChannelAction(EntityBase owner)
: base(owner)
{
}
public override Task<Result> onInit()
{
var result = new Result();
return Task.FromResult(result);
}
public override void onClear()
{
return;
}
public Result tryGetChannelList()
{
var result = new Result();
var err_msg = string.Empty;
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var channel_list = server_logic.getChannelManager().getWholeChannels();
GetChannelListPacketHandler.send_S2C_ACK_GET_CHANNEL_LIST(player, result, channel_list);
return result;
}
public async Task<(Result result, int possible_remaining_time)> tryMoveChannel(int move_channel) // TODO: chan redis간 transaction 처리가 되어있지 않다.
{
var result = new Result();
var err_msg = string.Empty;
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var config = server_logic.getServerConfig();
if (move_channel == config.getChannelNo())
{
err_msg = $"Select Same Channel. !!! - {player.toBasicString()}";
result.setFail(ServerErrorCode.ChannelMoveSameChannel, err_msg);
Log.getLogger().error(err_msg);
return (result, 0);
}
(result, var serverInfo) = await server_logic.getServerInfoByChannel(config.getWorldId(), move_channel);
if (serverInfo == null)
{
err_msg = $"Failed ValidServerNotFound WorldServerName : {server_logic.getServerName()} move_channel : {move_channel} - {player.toBasicString()}";
result.setFail(ServerErrorCode.ValidServerNotFound, err_msg);
Log.getLogger().error(err_msg);
return (result, 0);
}
if (serverInfo.Sessions + serverInfo.Reservation + serverInfo.ReturnCount >= serverInfo.Capacity)
{
err_msg = $"Server is Full : {server_logic.getServerName()}, Channel : {move_channel}";
result.setFail(ServerErrorCode.TargetServerUserCountExceed, err_msg);
Log.getLogger().error(err_msg);
return (result, 0);
}
// 0. 채널 이동시 조건 체크
var location_attribute = getOwner().getEntityAttribute<LocationAttribute>();
NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!!");
var last_move_time = location_attribute.MoveChannelTime.ToDateTime();
var possible_remaining_time = last_move_time.AddSeconds(ServerCommon.MetaHelper.GameConfigMeta.ChannelChangeCoolTime) - DateTimeHelper.Current;
if (possible_remaining_time.TotalSeconds > 0)
{
err_msg = $"fail to move channel !!! : invalid channel cool time - {ServerCommon.MetaHelper.GameConfigMeta.ChannelChangeCoolTime} / possible_remaining_time - {possible_remaining_time.TotalSeconds}";
result.setFail(ServerErrorCode.ChannelInvalidMoveCoolTime, err_msg);
Log.getLogger().error(result.toBasicString());
return (result, (int)possible_remaining_time.TotalSeconds);
}
// 1. 예약 요청
var message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER();
message.MoveType = ServerMoveType.Force;
message.RequestServerName = server_logic.getServerName();
message.RequestUserGuid = player.getUserGuid();
var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(message, serverInfo.Name);
// 2. 예약 실패 체크
if (null == reserved)
{
err_msg = $"Failed to reservation enter to game server!!! - {nameof(tryMoveChannel)}";
Log.getLogger().error(err_msg);
result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg);
return (result, 0);
}
// 3. 이동 처리
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "MoveChannel", moveChannelDelegate);
if (result.isFail())
{
err_msg = $"Failed to runTransaction() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
}
return (result, 0);
async Task<Result> moveChannelDelegate() => await moveChannelAsync(player, serverInfo);
}
private async Task<Result> moveChannelAsync(Player player, ServerInfo serverInfo)
{
var result = new Result();
var err_msg = string.Empty;
var server_logic = GameServerApp.getServerLogic();
var location_attribute = player.getEntityAttribute<LocationAttribute>();
NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!! - {player.toBasicString()}");
location_attribute.MoveChannelTime = DateTimeHelper.Current.ToTimestamp();
result = await GameZoneMoveHelper.moveToAnotherChannel(player, serverInfo, null);
if (result.isFail())
{
err_msg = $"Failed to moveToAnotherChannel() !!! : {result.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
var account_attribute = player.getEntityAttribute<AccountAttribute>();
NullReferenceCheckHelper.throwIfNull(account_attribute, () => $"account attribute is null !!! - {player.toBasicString()}");
var gameServer_connection_info = new ServerConnectInfo
{
ServerAddr = serverInfo.Address,
ServerPort = serverInfo.Port,
Otp = account_attribute.OtpForServerConnect,
};
var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
MoveChannelPacketHandler.send_S2C_ACK_MOVE_CHANNEL(player, result, gameServer_connection_info, 0);
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetChannelListReq), typeof(GetChannelListPacketHandler), typeof(GameLoginListener))]
public class GetChannelListPacketHandler : PacketRecvHandler
{
public static bool send_S2C_ACK_GET_CHANNEL_LIST(Player player, Result result, List<GameChannel>? channel_list)
{
var err_msg = string.Empty;
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetChannelListRes = new GetChannelListRes();
if(channel_list != null)
{
var client_ui_channel_list = channel_list.Select(x => new ChannelInfo() { Channel = x.channel, Trafficlevel = x.trafficlevel }).ToList();
ack_packet.Response.GetChannelListRes.ChannelInfoList.AddRange(client_ui_channel_list);
}
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
{
return false;
}
return true;
}
public override Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
var err_msg = string.Empty;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var channel_action = entity_player.getEntityAction<ChannelAction>();
if (channel_action == null)
{
err_msg = $"Failed to get chat action : {nameof(ChannelAction)}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_GET_CHANNEL_LIST(entity_player, result, null);
return Task.FromResult(result);
}
result = channel_action.tryGetChannelList();
if (result.isFail())
{
send_S2C_ACK_GET_CHANNEL_LIST(entity_player, result, null);
return Task.FromResult(result);
}
return Task.FromResult(result);
}
public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage
, Result errorResult)
{
await Task.CompletedTask;
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
send_S2C_ACK_GET_CHANNEL_LIST(player, errorResult, null);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.MoveChannelReq), typeof(MoveChannelPacketHandler), typeof(GameLoginListener))]
public class MoveChannelPacketHandler : PacketRecvHandler
{
public static bool send_S2C_ACK_MOVE_CHANNEL(Player player, Result result, ServerConnectInfo? serverConnectInfo, int possibleRemainingTime)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.MoveChannelRes = new MoveChannelRes();
ack_packet.Response.MoveChannelRes.PossibleRemainingTime = possibleRemainingTime;
if(serverConnectInfo != null)
{
ack_packet.Response.MoveChannelRes.GameServerConnectInfo = serverConnectInfo;
}
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
{
return false;
}
return true;
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var recv_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
var request = recv_msg.Request.MoveChannelReq;
ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
var result = new Result();
var err_msg = string.Empty;
var player_action = player.getEntityAction<PlayerAction>();
NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
var selected_character = player_action.getSelectedCharacter();
if (null == selected_character)
{
err_msg = $"Not selected Character !!! - {player.toBasicString()}";
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_MOVE_CHANNEL(player, result, null, 0);
return result;
}
var character_action = selected_character.getEntityAction<CharacterAction>();
NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {selected_character.toBasicString()}");
if (character_action.isFarming())
{
err_msg = $"Character is Farming !!! - {selected_character.toBasicString()}, {player.toBasicString()}";
result.setFail(ServerErrorCode.FarimgState, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_MOVE_CHANNEL(player, result, null, 0);
return result;
}
var channel_action = player.getEntityAction<ChannelAction>();
NullReferenceCheckHelper.throwIfNull(channel_action, () => $"channel_action is null !!! - {player.toBasicString()}");
(result, var possible_remaining_time) = await channel_action.tryMoveChannel(request.Channel);
if (result.isFail())
{
err_msg = $"Failed to tryMoveChannel() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_MOVE_CHANNEL(player, result, null, possible_remaining_time);
return result;
}
return result;
}
public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage
, Result errorResult)
{
await Task.CompletedTask;
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
send_S2C_ACK_MOVE_CHANNEL(player, errorResult, null, 0);
}
}