250501 커밋

This commit is contained in:
2025-05-01 07:23:28 +09:00
parent 98bb2e3c5c
commit 23176551b7
353 changed files with 9972 additions and 6652 deletions

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@@ -120,7 +120,19 @@ enum EntityType
EntityType_BattleInstance = 901; //<2F>ϴ<EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD>
EntityType_BattleEvent = 902; //<2F>ϴ<EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD>
EntityType_SystemBattleEvent = 903; //<2F>ϴ<EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD>
EntityType_GameRoom = 904;
EntityType_GameModeTPSFreeForAll = 90401;
EntityType_GameModeTPSTeamDeathMatch = 90402;
EntityType_GameModeRunAdventure = 90411;
EntityType_GameModeRunRace = 90412;
EntityType_GameObject = 905;
EntityType_GameObjectWeapon = 90501;
EntityType_GameObjectBuff = 90502;
EntityType_GameObjectPodStorage = 90503;
EntityType_GameObjectCombatPod = 90504;
EntityType_GameObjectPickupPod = 90505;
EntityType_GameObjectSavePoint = 90506;
// <20>۷ι<DBB7> <20><>Ƽ
EntityType_Party = 10;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ƽ <20><>ƼƼ
@@ -160,9 +172,9 @@ enum EntityType
EntityType_CaliumEventTicker = 1417;
EntityType_BattleEventCheckTicker = 1418;
EntityType_BattleInstanceStateCheckTicker = 1419;
EntityType_LandAuctionReservationConfigureTicker = 1420;
EntityType_LandAuctionCheckTicker = 1421;
EntityType_LandAuctionReservationConfigureTicker = 1420;
EntityType_LandAuctionCheckTicker = 1421;
EntityType_GameModeLifeCycleTicker = 1422;
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
EntityType_BlockUser = 15;
@@ -1954,10 +1966,26 @@ message BattleEventInfo
int32 roundCount = 7;
}
//message BattleResult
//{
// string userGuid = 1;
// int32 killCount = 2;
// int32 deathCount = 3;
// repeated ItemAmount rewardedItem = 4;
//}
//=================================================================================================
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> - khlee
//=================================================================================================
enum GameModeState
{
GameModeState_None = 0;
//common
GameModeState_Destroyed = 1;
//TPS FFA
GameModeState_Rounding = 11;
GameModeState_RoundWait = 12;
GameModeState_RoundEndAll = 13;
GameModeState_Ready = 21;
GameModeState_Start = 22;
GameModeState_End = 23;
}