250501 커밋

This commit is contained in:
2025-05-01 07:23:28 +09:00
parent 98bb2e3c5c
commit 23176551b7
353 changed files with 9972 additions and 6652 deletions

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@@ -1227,14 +1227,20 @@ message ClientToGameReq
{
google.protobuf.Timestamp packetCreateTime = 1;
}
//<2F><>Ʋ <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// ============================================================================================
//=============================================================================================
// GameMode <20><><EFBFBD><EFBFBD>
message C2GS_REQ_GAME_OBJECT_INTERACTION
{
string anchorGuid = 1;
google.protobuf.Timestamp packetCreateTime = 2;
}
// GameMode <20><><EFBFBD><EFBFBD>
//=============================================================================================
//=============================================================================================
// REQ <20><>Ŷ <20><><EFBFBD><EFBFBD>
@@ -1487,6 +1493,11 @@ message ClientToGameReq
C2GS_REQ_BATTLE_PLAYER_RESPAWN reqBattlePlayerRespawn = 100003;
C2GS_REQ_BATTLE_OBJECT_INTERACTION reqBattleObjectInteraction = 100004;
C2GS_REQ_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE reqPreparationForLeavingInstance = 100005;
//=============================================================================================
// GameMode <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> - <20>ϴ<EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ø<EFBFBD><C3B8><EFBFBD><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
C2GS_REQ_GAME_OBJECT_INTERACTION reqGameObjectInteraction = 100010;
}
}
@@ -2724,9 +2735,20 @@ message ClientToGameRes
google.protobuf.Timestamp packetProcessStartTime = 1;
google.protobuf.Timestamp beforSendAckTime = 2;
}
//<2F><>Ʋ <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// ============================================================================================
// ============================================================================================
//<2F><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
message GS2C_ACK_GAME_OBJECT_INTERACTION
{
string anchorGuid = 1;
}
//<2F><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// ============================================================================================
//=============================================================================================
// ACK <20><>Ŷ <20><><EFBFBD><EFBFBD>
@@ -2981,7 +3003,10 @@ message ClientToGameRes
GS2C_ACK_BATTLE_PLAYER_RESPAWN ackBattlePlayerRespawn = 100003;
GS2C_ACK_BATTLE_OBJECT_INTERACTION ackBattleObjectInteraction = 100004;
GS2C_ACK_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE ackPreparationForLeavingInstance = 100005;
//=============================================================================================
// GameMode <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> - <20>ϴ<EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ø<EFBFBD><C3B8><EFBFBD><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
GS2C_ACK_GAME_OBJECT_INTERACTION ackGameObjectInteraction = 100010;
}
}
@@ -3807,6 +3832,15 @@ message ClientToGameMessage
}
//=================================================================================================
// GameMode <20><><EFBFBD><EFBFBD> Notify
//=================================================================================================
message GS2C_NTF_GAME_STATE_UPDATE_NOTI
{
GameModeState currentState = 1;
google.protobuf.Timestamp nextUpdatableTime = 2; //<2F>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>·<EFBFBD> <20><>ȯ<EFBFBD>Ǵ<EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>°<EFBFBD> <20>ٲ𽺵<D9B2> <20>ִ<EFBFBD>.<2E>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3>
}
message GS2C_NTF_POD_COMBAT_STATE
{
repeated BattlePodCombatState podCombatState = 1;
@@ -3882,6 +3916,7 @@ message ClientToGameMessage
message GS2C_NTF_BEACON_SHOP_REFRESH
{
string beaconGuid = 1;
BoolType hasBeaconShopItem = 2;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
@@ -4082,6 +4117,9 @@ message ClientToGameMessage
GS2C_NTF_BATTLE_EVENT ntfBattleEvent = 100008;
GS2C_NTF_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE ntfPreparationForLeavingBattleInstance = 100009;
GS2C_NTF_P2P_HOST_UPDATE ntfP2PHostUpdate = 100010;
//GameMode
GS2C_NTF_GAME_STATE_UPDATE_NOTI ntfGameStateUpdate = 110000;
}
}