250501 커밋
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@@ -1227,14 +1227,20 @@ message ClientToGameReq
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{
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google.protobuf.Timestamp packetCreateTime = 1;
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}
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//<2F><>Ʋ <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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// ============================================================================================
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//=============================================================================================
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// GameMode <20><><EFBFBD><EFBFBD>
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message C2GS_REQ_GAME_OBJECT_INTERACTION
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{
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string anchorGuid = 1;
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google.protobuf.Timestamp packetCreateTime = 2;
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}
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// GameMode <20><><EFBFBD><EFBFBD>
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//=============================================================================================
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//=============================================================================================
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// REQ <20><>Ŷ <20><><EFBFBD><EFBFBD>
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@@ -1487,6 +1493,11 @@ message ClientToGameReq
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C2GS_REQ_BATTLE_PLAYER_RESPAWN reqBattlePlayerRespawn = 100003;
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C2GS_REQ_BATTLE_OBJECT_INTERACTION reqBattleObjectInteraction = 100004;
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C2GS_REQ_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE reqPreparationForLeavingInstance = 100005;
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//=============================================================================================
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// GameMode <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> - <20>ϴ<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ø<EFBFBD><C3B8><EFBFBD><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
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C2GS_REQ_GAME_OBJECT_INTERACTION reqGameObjectInteraction = 100010;
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}
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}
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@@ -2724,9 +2735,20 @@ message ClientToGameRes
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google.protobuf.Timestamp packetProcessStartTime = 1;
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google.protobuf.Timestamp beforSendAckTime = 2;
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}
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//<2F><>Ʋ <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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// ============================================================================================
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// ============================================================================================
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//<2F><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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message GS2C_ACK_GAME_OBJECT_INTERACTION
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{
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string anchorGuid = 1;
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}
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//<2F><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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// ============================================================================================
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//=============================================================================================
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// ACK <20><>Ŷ <20><><EFBFBD><EFBFBD>
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@@ -2981,7 +3003,10 @@ message ClientToGameRes
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GS2C_ACK_BATTLE_PLAYER_RESPAWN ackBattlePlayerRespawn = 100003;
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GS2C_ACK_BATTLE_OBJECT_INTERACTION ackBattleObjectInteraction = 100004;
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GS2C_ACK_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE ackPreparationForLeavingInstance = 100005;
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//=============================================================================================
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// GameMode <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> - <20>ϴ<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ø<EFBFBD><C3B8><EFBFBD><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
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GS2C_ACK_GAME_OBJECT_INTERACTION ackGameObjectInteraction = 100010;
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}
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}
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@@ -3807,6 +3832,15 @@ message ClientToGameMessage
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}
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//=================================================================================================
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// GameMode <20><><EFBFBD><EFBFBD> Notify
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//=================================================================================================
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message GS2C_NTF_GAME_STATE_UPDATE_NOTI
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{
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GameModeState currentState = 1;
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google.protobuf.Timestamp nextUpdatableTime = 2; //<2F>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>·<EFBFBD> <20><>ȯ<EFBFBD>Ǵ<EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>°<EFBFBD> <20>ٲ<D9B2> <20>ִ<EFBFBD>.<2E>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3>
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}
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message GS2C_NTF_POD_COMBAT_STATE
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{
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repeated BattlePodCombatState podCombatState = 1;
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@@ -3882,6 +3916,7 @@ message ClientToGameMessage
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message GS2C_NTF_BEACON_SHOP_REFRESH
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{
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string beaconGuid = 1;
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BoolType hasBeaconShopItem = 2;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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@@ -4082,6 +4117,9 @@ message ClientToGameMessage
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GS2C_NTF_BATTLE_EVENT ntfBattleEvent = 100008;
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GS2C_NTF_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE ntfPreparationForLeavingBattleInstance = 100009;
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GS2C_NTF_P2P_HOST_UPDATE ntfP2PHostUpdate = 100010;
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//GameMode
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GS2C_NTF_GAME_STATE_UPDATE_NOTI ntfGameStateUpdate = 110000;
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}
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}
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