250501 커밋
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@@ -1227,14 +1227,20 @@ message ClientToGameReq
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{
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google.protobuf.Timestamp packetCreateTime = 1;
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}
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//<2F><>Ʋ <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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// ============================================================================================
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//=============================================================================================
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// GameMode <20><><EFBFBD><EFBFBD>
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message C2GS_REQ_GAME_OBJECT_INTERACTION
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{
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string anchorGuid = 1;
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google.protobuf.Timestamp packetCreateTime = 2;
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}
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// GameMode <20><><EFBFBD><EFBFBD>
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//=============================================================================================
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//=============================================================================================
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// REQ <20><>Ŷ <20><><EFBFBD><EFBFBD>
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@@ -1487,6 +1493,11 @@ message ClientToGameReq
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C2GS_REQ_BATTLE_PLAYER_RESPAWN reqBattlePlayerRespawn = 100003;
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C2GS_REQ_BATTLE_OBJECT_INTERACTION reqBattleObjectInteraction = 100004;
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C2GS_REQ_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE reqPreparationForLeavingInstance = 100005;
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//=============================================================================================
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// GameMode <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> - <20>ϴ<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ø<EFBFBD><C3B8><EFBFBD><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
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C2GS_REQ_GAME_OBJECT_INTERACTION reqGameObjectInteraction = 100010;
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}
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}
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@@ -2724,9 +2735,20 @@ message ClientToGameRes
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google.protobuf.Timestamp packetProcessStartTime = 1;
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google.protobuf.Timestamp beforSendAckTime = 2;
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}
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//<2F><>Ʋ <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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// ============================================================================================
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// ============================================================================================
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//<2F><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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message GS2C_ACK_GAME_OBJECT_INTERACTION
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{
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string anchorGuid = 1;
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}
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//<2F><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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// ============================================================================================
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//=============================================================================================
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// ACK <20><>Ŷ <20><><EFBFBD><EFBFBD>
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@@ -2981,7 +3003,10 @@ message ClientToGameRes
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GS2C_ACK_BATTLE_PLAYER_RESPAWN ackBattlePlayerRespawn = 100003;
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GS2C_ACK_BATTLE_OBJECT_INTERACTION ackBattleObjectInteraction = 100004;
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GS2C_ACK_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE ackPreparationForLeavingInstance = 100005;
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//=============================================================================================
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// GameMode <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD> - <20>ϴ<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ø<EFBFBD><C3B8><EFBFBD><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
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GS2C_ACK_GAME_OBJECT_INTERACTION ackGameObjectInteraction = 100010;
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}
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}
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@@ -3807,6 +3832,15 @@ message ClientToGameMessage
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}
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//=================================================================================================
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// GameMode <20><><EFBFBD><EFBFBD> Notify
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//=================================================================================================
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message GS2C_NTF_GAME_STATE_UPDATE_NOTI
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{
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GameModeState currentState = 1;
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google.protobuf.Timestamp nextUpdatableTime = 2; //<2F>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>·<EFBFBD> <20><>ȯ<EFBFBD>Ǵ<EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>°<EFBFBD> <20>ٲ<D9B2> <20>ִ<EFBFBD>.<2E>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3>
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}
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message GS2C_NTF_POD_COMBAT_STATE
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{
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repeated BattlePodCombatState podCombatState = 1;
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@@ -3882,6 +3916,7 @@ message ClientToGameMessage
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message GS2C_NTF_BEACON_SHOP_REFRESH
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{
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string beaconGuid = 1;
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BoolType hasBeaconShopItem = 2;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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@@ -4082,6 +4117,9 @@ message ClientToGameMessage
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GS2C_NTF_BATTLE_EVENT ntfBattleEvent = 100008;
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GS2C_NTF_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE ntfPreparationForLeavingBattleInstance = 100009;
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GS2C_NTF_P2P_HOST_UPDATE ntfP2PHostUpdate = 100010;
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//GameMode
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GS2C_NTF_GAME_STATE_UPDATE_NOTI ntfGameStateUpdate = 110000;
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}
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}
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@@ -1191,6 +1191,8 @@ enum ServerErrorCode
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BeaconShopFailedToFindOrUpdate = 57028; // BeaconShop db에서 찾지 못하거나 update에 실패했습니다.
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BeaconShopDbException = 57029; // BeaconShop db에서 Exception이 발생했습니다.
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BeaconShopOverSellingPrice = 57030; // BeaconShop에 판매가격이 최대값보다 높습니다.
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BeaconShopOverRentalSafeTime = 57031; // BeaconShop이 있는 마이홈 랜탈 기간이 곧 만료됩니다.
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BeaconShopDeactiveItemForSell = 57032; // BeaconShop에 판매 아이템의 판매가 비활성화 되었습니다.
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//=============================================================================================
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// UGQ 관련 오류. Web Api 오류
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@@ -1326,7 +1328,10 @@ enum ServerErrorCode
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GameModeJoinHandlerNotExist = 11000100; // 게임모드 조인 핸들러가 없습니다.
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GameModeInitHandlerNotExist = 11000101; // 게임모드 Init 핸들러가 없습니다.
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GameModeJoinSuccessHandlerNotExist = 11000102; // 게임모드 조인 성공 핸들러가 없습니다.
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GameModeCreateFail = 11000103; // 게임모드 생성 실패
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GameModeClassIsNull = 11000104; // 게임모드가 null
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GameModeAlreadyExist = 11000105; // 게임모드가 존재
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GameModeInvalidAnchorGuid = 11000106; // 유효하지 않은 AnchorGuid 입니다.
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@@ -120,7 +120,19 @@ enum EntityType
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EntityType_BattleInstance = 901; //<2F>ϴ<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
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EntityType_BattleEvent = 902; //<2F>ϴ<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
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EntityType_SystemBattleEvent = 903; //<2F>ϴ<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
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EntityType_GameRoom = 904;
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EntityType_GameModeTPSFreeForAll = 90401;
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EntityType_GameModeTPSTeamDeathMatch = 90402;
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EntityType_GameModeRunAdventure = 90411;
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EntityType_GameModeRunRace = 90412;
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EntityType_GameObject = 905;
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EntityType_GameObjectWeapon = 90501;
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EntityType_GameObjectBuff = 90502;
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EntityType_GameObjectPodStorage = 90503;
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EntityType_GameObjectCombatPod = 90504;
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EntityType_GameObjectPickupPod = 90505;
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EntityType_GameObjectSavePoint = 90506;
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// <20>۷ι<DBB7> <20><>Ƽ
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EntityType_Party = 10;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ƽ <20><>ƼƼ
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@@ -160,9 +172,9 @@ enum EntityType
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EntityType_CaliumEventTicker = 1417;
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EntityType_BattleEventCheckTicker = 1418;
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EntityType_BattleInstanceStateCheckTicker = 1419;
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EntityType_LandAuctionReservationConfigureTicker = 1420;
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EntityType_LandAuctionCheckTicker = 1421;
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EntityType_LandAuctionReservationConfigureTicker = 1420;
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EntityType_LandAuctionCheckTicker = 1421;
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EntityType_GameModeLifeCycleTicker = 1422;
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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EntityType_BlockUser = 15;
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@@ -1954,10 +1966,26 @@ message BattleEventInfo
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int32 roundCount = 7;
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}
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//message BattleResult
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//{
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// string userGuid = 1;
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// int32 killCount = 2;
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// int32 deathCount = 3;
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// repeated ItemAmount rewardedItem = 4;
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//}
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//=================================================================================================
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> - khlee
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//=================================================================================================
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enum GameModeState
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{
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GameModeState_None = 0;
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//common
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GameModeState_Destroyed = 1;
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//TPS FFA
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GameModeState_Rounding = 11;
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GameModeState_RoundWait = 12;
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GameModeState_RoundEndAll = 13;
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GameModeState_Ready = 21;
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GameModeState_Start = 22;
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GameModeState_End = 23;
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}
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@@ -589,6 +589,7 @@ message ServerMessage
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{
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string targetUserGuid = 1;
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string targetBeaconGuid = 2;
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BoolType hasBeaconShopItem = 3;
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}
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google.protobuf.Timestamp messageTime = 1;
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