250501 커밋
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@@ -199,13 +199,13 @@ public partial class InstanceRoom
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}
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//GameMode
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(var gamemode_init_result, var gamemode_init_handler) = GameModeHelper.getGameModeInitHandler(this, _placeType);
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(var gamemode_init_result, var gamemode_init_handler) = GameModeHelper.getGameModeInitHandler(this, 1, _roomId);
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if (gamemode_init_result.isSuccess())
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{
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var gamemode_validation_result = gamemode_init_handler.gamedModeInstanceInitValidate();
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if (gamemode_validation_result.isFail()) return false;
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var init_result = gamemode_init_handler.gamedModeInstanceInit();
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var init_result = await gamemode_init_handler.gamedModeInstanceInit();
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if (init_result.isFail())
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{
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Log.getLogger().error($"battleInstanceInit error roomId : {_roomId}");
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@@ -266,12 +266,12 @@ public partial class InstanceRoom
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//GameMode
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(var get_mode_result, var gamemode_join_handler) = GameModeHelper.getGameModeJoinHandler(this, _placeType);
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(var get_mode_result, var gamemode_join_handler) = GameModeHelper.getGameModeJoinHandler(this, 1, _roomId);
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if (get_mode_result.isFail()) return true; //fail 이면 gamemode 인스턴스가 아니므로 그냥 정상 리턴 처리
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if (get_mode_result.isSuccess())
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{
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get_mode_result = gamemode_join_handler.gamedModeInstanceJoinValidate(_placeType);
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get_mode_result = gamemode_join_handler.gamedModeInstanceJoinValidate();
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if (get_mode_result.isSuccess())
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{
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//successs 면 gamemod join 설정
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@@ -412,11 +412,9 @@ public partial class InstanceRoom
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//GameMode
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(var handler_result, var gamemode_join_success_handler) = GameModeHelper.getGameModeJoinSuccessHandler(player, this, _placeType);
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(var handler_result, var gamemode_join_success_handler) = GameModeHelper.getGameModeJoinSuccessHandler(player, this, 1, _roomId);
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if (handler_result.isFail() || gamemode_join_success_handler == null) return;
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await gamemode_join_success_handler.joinSuccess();
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}
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async Task SendConcertStartPacket()
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