250501 커밋
This commit is contained in:
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using Amazon.DynamoDBv2.Model;
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using Newtonsoft.Json;
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using ServerCommon;
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using ServerCore;
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using ServerBase;
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namespace GameServer;
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public class BattleInstanceSnapshotPlayModePodCombat
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{
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//Respawn 정보
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[JsonProperty]
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public ConcurrentDictionary<string /*anchor_guid*/, DateTime> m_respawns {get; set;} = new ();
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[JsonProperty]
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public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectPodStorage> m_pod_storages {get; set;} = new ();
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[JsonProperty] public BattleObjectPodCombat m_pod_combat { get; set; } = new();
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[JsonProperty]
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public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectPickupPod> m_pickup_pods {get; set;} = new ();
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[JsonProperty] public ConcurrentDictionary<(Int32, Int32) /*(group_id, idx)*/, PickupPodGeneratedInfo> m_pickup_pod_generated_info { get; set; } = new();
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[JsonProperty]
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public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectWeapon> m_weapons {get; set;} = new ();
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[JsonProperty]
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public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectBuff> m_buffs {get; set;} = new ();
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[JsonProperty] public BattleRoundStateType m_round_state_type { get; set; } = BattleRoundStateType.Rounding;
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[JsonProperty] public int m_current_round { get; set; } = 1;
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[JsonProperty] public DateTime m_current_state_start_time { get; set; } = DateTimeHelper.Current;
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[JsonProperty] public int m_charged_step { get; set; } = 0;
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[JsonProperty] public int m_rewarded_step { get; set; } = 0;
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[JsonProperty] public ConcurrentDictionary<string /*user_guid*/, BattleTacticalBoardInfo> m_tactical_board = new(); //결과 표시에서 보여줄것
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/*
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m_respawns
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m_pod_storages
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m_pod_combat
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m_pickup_pods
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m_pickup_pod_reward_max_count
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m_pickup_pod_generated_info
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m_weapons
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m_buffs
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m_round_state_type
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m_current_round
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m_current_state_start_time
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m_charged_step
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m_rewarded_step
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m_max_step
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m_tactical_board
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*/
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public void clear()
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{
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m_respawns.Clear();
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m_pod_storages.Clear();
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m_pod_combat.setDeactive();
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m_pickup_pods.Clear();
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m_pickup_pod_generated_info.Clear();
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m_weapons.Clear();
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m_buffs.Clear();
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m_round_state_type = BattleRoundStateType.None;
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m_current_round = 1;
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m_current_state_start_time = DateTimeHelper.Current;
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m_charged_step = 0;
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m_rewarded_step = 0;
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m_tactical_board.Clear();
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}
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}
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public class BattleInstanceSnapshotAttribute : EntityAttributeBase, ICopyEntityAttributeFromDoc, IMergeWithEntityAttribute
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{
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[JsonProperty]
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public string m_room_id { get; set; } = string.Empty;
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//아래 데이터들은 일반화 혹은 모드별로 관리 필요
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//public BattlePlayMode m_play_mode = BattlePlayMode.PodCombat;
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//public DateTime m_create_time { get; set; } = DateTimeHelper.Current;
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//public DateTime m_destroy_time { get; set; } = DateTimeHelper.MaxTime;
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//todo : 이 코드 들어간 부분은 전부 리펙토링 대상
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public BattleInstanceSnapshotPlayModePodCombat m_combat_pod_mode { get; set; } = new();
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public BattleInstanceSnapshotAttribute(EntityBase owner) : base(owner)
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{
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}
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public override void onClear()
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{
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m_room_id = string.Empty;
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m_combat_pod_mode.clear();
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getAttributeState().reset();
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}
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public override async Task<(Result, DynamoDbDocBase?)> toDocBase(bool isForQuery = true)
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{
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var owner = getOwner();
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var result = new Result();
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//=====================================================================================
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// Attribute => try pending Doc
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//=====================================================================================
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var try_pending_doc = getTryPendingDocBase() as BattleInstanceSnapshotDoc;
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if (null == try_pending_doc)
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{
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var to_copy_doc = new BattleInstanceSnapshotDoc(m_room_id);
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var origin_doc = getOriginDocBase<BattleInstanceSnapshotAttribute>();
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if (null != origin_doc)
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{
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to_copy_doc.copyTimestampsFromOriginDocBase(origin_doc);
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}
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try_pending_doc = to_copy_doc;
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setTryPendingDocBase(try_pending_doc);
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}
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var to_copy_battle_instance_snapshot_attrib = try_pending_doc.getAttrib<BattleInstanceSnapshotAttrib>();
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NullReferenceCheckHelper.throwIfNull(to_copy_battle_instance_snapshot_attrib, () => $"to_copy_battle_instance_snapshot_attrib is null !!!");
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to_copy_battle_instance_snapshot_attrib.m_room_id = m_room_id;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_respawns = m_combat_pod_mode.m_respawns;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_storages = m_combat_pod_mode.m_pod_storages;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_combat = m_combat_pod_mode.m_pod_combat;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pods = m_combat_pod_mode.m_pickup_pods;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pod_generated_info.AddRange(m_combat_pod_mode.m_pickup_pod_generated_info.Values);
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_weapons = m_combat_pod_mode.m_weapons;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_buffs = m_combat_pod_mode.m_buffs;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_round_state_type = m_combat_pod_mode.m_round_state_type;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_round = m_combat_pod_mode.m_current_round;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_state_start_time = m_combat_pod_mode.m_current_state_start_time;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_charged_step = m_combat_pod_mode.m_charged_step;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_rewarded_step = m_combat_pod_mode.m_rewarded_step;
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to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_tactical_board = m_combat_pod_mode.m_tactical_board;
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if (false == isForQuery)
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{
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return (result, try_pending_doc);
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}
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//=====================================================================================
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// Doc QueryType 반영
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//=====================================================================================
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(result, var to_query_doc) = await applyDoc4Query(try_pending_doc);
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if (result.isFail())
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{
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return (result, null);
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}
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return (result, to_query_doc);
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}
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public override EntityAttributeBase onCloned()
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{
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var owner = getOwner();
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!! - {toBasicString()}");
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var cloned = new BattleInstanceSnapshotAttribute(owner);
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cloned.deepCopyFromBase(this);
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cloned.m_room_id = m_room_id;
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// Respawn 처리
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foreach (var respawn in m_combat_pod_mode.m_respawns)
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{
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var key = respawn.Key;
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var val = respawn.Value;
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cloned.m_combat_pod_mode.m_respawns.TryAdd(key, val);
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}
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// PodStorage 처리
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foreach (var storage in m_combat_pod_mode.m_pod_storages)
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{
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var key = storage.Key;
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BattleObjectPodStorage battle_object_pod_storage = storage.Value;
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BattleObjectPodStorage new_storage = new(key);
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new_storage.m_is_active = battle_object_pod_storage.m_is_active;
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new_storage.m_type = battle_object_pod_storage.m_type;
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new_storage.m_anchor_guid = battle_object_pod_storage.m_anchor_guid;
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new_storage.m_active_time = battle_object_pod_storage.m_active_time;
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new_storage.m_reward_cnt = battle_object_pod_storage.m_reward_cnt;
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cloned.m_combat_pod_mode.m_pod_storages.TryAdd(key, new_storage);
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}
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// Combat Pod 처리
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cloned.m_combat_pod_mode.m_pod_combat = new();
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cloned.m_combat_pod_mode.m_pod_combat.m_type = m_combat_pod_mode.m_pod_combat.m_type;
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cloned.m_combat_pod_mode.m_pod_combat.m_anchor_guid = m_combat_pod_mode.m_pod_combat.m_anchor_guid;
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cloned.m_combat_pod_mode.m_pod_combat.m_active_time = m_combat_pod_mode.m_pod_combat.m_active_time;
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cloned.m_combat_pod_mode.m_pod_combat.m_is_active = m_combat_pod_mode.m_pod_combat.m_is_active;
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cloned.m_combat_pod_mode.m_pod_combat.m_source_storage_anchor_guid = m_combat_pod_mode.m_pod_combat.m_source_storage_anchor_guid;
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cloned.m_combat_pod_mode.m_pod_combat.m_state = m_combat_pod_mode.m_pod_combat.m_state;
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cloned.m_combat_pod_mode.m_pod_combat.m_state_change_time = m_combat_pod_mode.m_pod_combat.m_state_change_time;
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cloned.m_combat_pod_mode.m_pod_combat.m_currenct_Pos = m_combat_pod_mode.m_pod_combat.m_currenct_Pos.Clone();
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cloned.m_combat_pod_mode.m_pod_combat.m_current_occupier_guid = m_combat_pod_mode.m_pod_combat.m_current_occupier_guid;
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cloned.m_combat_pod_mode.m_pod_combat.m_occupied_time = m_combat_pod_mode.m_pod_combat.m_occupied_time;
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//Pickup pod 처리
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foreach (var pickup_pod in m_combat_pod_mode.m_pickup_pods)
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{
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var key = pickup_pod.Key;
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cloned.m_combat_pod_mode.m_pickup_pods.TryAdd(key, pickup_pod.Value.clone());
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}
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foreach (var generation_info in m_combat_pod_mode.m_pickup_pod_generated_info)
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{
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var key = generation_info.Key;
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cloned.m_combat_pod_mode.m_pickup_pod_generated_info.TryAdd((key.Item1, key.Item2), generation_info.Value.clone());
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}
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//Weapon 처리
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foreach (var weapon in m_combat_pod_mode.m_weapons)
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{
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var key = weapon.Key;
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cloned.m_combat_pod_mode.m_weapons.TryAdd(key, weapon.Value.clone());
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}
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//Buff 처리
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foreach (var buff in m_combat_pod_mode.m_buffs)
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{
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var key = buff.Key;
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cloned.m_combat_pod_mode.m_buffs.TryAdd(key, buff.Value.clone());
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}
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//기타 진행 상황
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cloned.m_combat_pod_mode.m_round_state_type = m_combat_pod_mode.m_round_state_type;
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cloned.m_combat_pod_mode.m_current_round = m_combat_pod_mode.m_current_round;
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cloned.m_combat_pod_mode.m_current_state_start_time = m_combat_pod_mode.m_current_state_start_time;
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cloned.m_combat_pod_mode.m_charged_step = m_combat_pod_mode.m_charged_step;
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cloned.m_combat_pod_mode.m_rewarded_step = m_combat_pod_mode.m_rewarded_step;
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//택틱컬 보드 정보
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foreach (var board in m_combat_pod_mode.m_tactical_board)
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{
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var key = board.Key;
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cloned.m_combat_pod_mode.m_tactical_board.TryAdd(key, board.Value.clone());
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}
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return cloned;
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}
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public Result onMerge(EntityAttributeBase otherEntityAttribute)
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{
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var owner = getOwner();
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!! - {toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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if (null == otherEntityAttribute)
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{
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err_msg = $"Invalid Param !!!, otherEntityAttribute is null";
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result.setFail(ServerErrorCode.FunctionParamNull, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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var other_attribute = otherEntityAttribute as BattleInstanceSnapshotAttribute;
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if (null == other_attribute)
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{
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err_msg = $"Failed to cast BattleInstanceSnapshotAttribute !!!, other_attribute is null";
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result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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//=====================================================================================
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// OtherAttribute => Attribute
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//=====================================================================================
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m_room_id = other_attribute.m_room_id;
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m_combat_pod_mode.m_respawns = other_attribute.m_combat_pod_mode.m_respawns;
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m_combat_pod_mode.m_pod_storages = other_attribute.m_combat_pod_mode.m_pod_storages;
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m_combat_pod_mode.m_pod_combat = other_attribute.m_combat_pod_mode.m_pod_combat;
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m_combat_pod_mode.m_pickup_pods = other_attribute.m_combat_pod_mode.m_pickup_pods;
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m_combat_pod_mode.m_pickup_pod_generated_info = other_attribute.m_combat_pod_mode.m_pickup_pod_generated_info;
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m_combat_pod_mode.m_weapons = other_attribute.m_combat_pod_mode.m_weapons;
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m_combat_pod_mode.m_buffs = other_attribute.m_combat_pod_mode.m_buffs;
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m_combat_pod_mode.m_round_state_type = other_attribute.m_combat_pod_mode.m_round_state_type;
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m_combat_pod_mode.m_current_round = other_attribute.m_combat_pod_mode.m_current_round;
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m_combat_pod_mode.m_current_state_start_time = other_attribute.m_combat_pod_mode.m_current_state_start_time;
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m_combat_pod_mode.m_charged_step = other_attribute.m_combat_pod_mode.m_charged_step;
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m_combat_pod_mode.m_rewarded_step = other_attribute.m_combat_pod_mode.m_rewarded_step;
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m_combat_pod_mode.m_tactical_board = other_attribute.m_combat_pod_mode.m_tactical_board;
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//=====================================================================================
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// Attribute Try Pending Doc => Origin Doc
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//=====================================================================================
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var try_pending_doc = other_attribute.getTryPendingDocBase() as BattleInstanceSnapshotDoc;
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if (null != try_pending_doc)
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{
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other_attribute.resetTryPendingDocBase();
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syncOriginDocBaseWithNewDoc<BattleInstanceSnapshotAttribute>(try_pending_doc);
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}
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var origin_doc_base = getOriginDocBase<BattleInstanceSnapshotAttribute>();
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if (null == origin_doc_base)
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{
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// DB 에 저장되어 있지 않는 경우 OriginDoc은 null 이다 !!!
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return result;
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}
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var battle_instance_snapshot_attrib = origin_doc_base.getAttrib<BattleInstanceSnapshotAttrib>();
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NullReferenceCheckHelper.throwIfNull(battle_instance_snapshot_attrib, () => $"battle_instance_snapshot_attrib is null !!! - {owner.toBasicString()}");
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battle_instance_snapshot_attrib.m_room_id = m_room_id;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_respawns = m_combat_pod_mode.m_respawns;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_storages = m_combat_pod_mode.m_pod_storages;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_combat = m_combat_pod_mode.m_pod_combat;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pods = m_combat_pod_mode.m_pickup_pods;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pod_generated_info.AddRange(m_combat_pod_mode.m_pickup_pod_generated_info.Values);
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_weapons = m_combat_pod_mode.m_weapons;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_buffs = m_combat_pod_mode.m_buffs;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_round_state_type = m_combat_pod_mode.m_round_state_type;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_round = m_combat_pod_mode.m_current_round;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_state_start_time = m_combat_pod_mode.m_current_state_start_time;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_charged_step = m_combat_pod_mode.m_charged_step;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_rewarded_step = m_combat_pod_mode.m_rewarded_step;
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battle_instance_snapshot_attrib.m_combat_pod_attrib.m_tactical_board = m_combat_pod_mode.m_tactical_board;
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return result;
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}
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public bool copyEntityAttributeFromDoc(DynamoDbDocBase? docBase)
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{
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var battle_instance_snapshot_doc_base = docBase as BattleInstanceSnapshotDoc;
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if (null == battle_instance_snapshot_doc_base)
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{
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var to_cast_string = typeof(BattleInstanceSnapshotDoc).Name;
|
||||
var err_msg = $"Failed to copyEntityAttributeFromDoc() !!!, item_doc_base is null :{to_cast_string}";
|
||||
Log.getLogger().error(err_msg);
|
||||
return false;
|
||||
}
|
||||
|
||||
//=====================================================================================
|
||||
// New Doc => Origin Doc
|
||||
//=====================================================================================
|
||||
syncOriginDocBaseWithNewDoc<BattleInstanceSnapshotAttribute>(battle_instance_snapshot_doc_base);
|
||||
|
||||
//=====================================================================================
|
||||
// Doc => Attribute
|
||||
//=====================================================================================
|
||||
var doc_attrib = battle_instance_snapshot_doc_base.getAttrib<BattleInstanceSnapshotAttrib>();
|
||||
NullReferenceCheckHelper.throwIfNull(doc_attrib, () => $"doc_attrib is null !!! - {toBasicString()}");
|
||||
|
||||
m_room_id = doc_attrib.m_room_id;
|
||||
m_combat_pod_mode.m_respawns = doc_attrib.m_combat_pod_attrib.m_respawns;
|
||||
m_combat_pod_mode.m_pod_storages = doc_attrib.m_combat_pod_attrib.m_pod_storages;
|
||||
m_combat_pod_mode.m_pod_combat = doc_attrib.m_combat_pod_attrib.m_pod_combat;
|
||||
m_combat_pod_mode.m_pickup_pods = doc_attrib.m_combat_pod_attrib.m_pickup_pods;
|
||||
|
||||
foreach (var generated_info in doc_attrib.m_combat_pod_attrib.m_pickup_pod_generated_info)
|
||||
{
|
||||
m_combat_pod_mode.m_pickup_pod_generated_info.AddOrUpdate((generated_info.m_group_id, generated_info.m_idx), generated_info, (key, old) => generated_info);
|
||||
}
|
||||
|
||||
m_combat_pod_mode.m_weapons = doc_attrib.m_combat_pod_attrib.m_weapons;
|
||||
m_combat_pod_mode.m_buffs = doc_attrib.m_combat_pod_attrib.m_buffs;
|
||||
m_combat_pod_mode.m_round_state_type = doc_attrib.m_combat_pod_attrib.m_round_state_type;
|
||||
m_combat_pod_mode.m_current_round = doc_attrib.m_combat_pod_attrib.m_current_round;
|
||||
m_combat_pod_mode.m_current_state_start_time = doc_attrib.m_combat_pod_attrib.m_current_state_start_time;
|
||||
m_combat_pod_mode.m_charged_step = doc_attrib.m_combat_pod_attrib.m_charged_step;
|
||||
m_combat_pod_mode.m_rewarded_step = doc_attrib.m_combat_pod_attrib.m_rewarded_step;
|
||||
m_combat_pod_mode.m_tactical_board = doc_attrib.m_combat_pod_attrib.m_tactical_board;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override IEntityAttributeTransactor onNewEntityAttributeTransactor()
|
||||
{
|
||||
return new BattleInstanceSnapshotAttributeTransactor(getOwner());
|
||||
}
|
||||
|
||||
|
||||
public class BattleInstanceSnapshotAttributeTransactor :
|
||||
EntityAttributeTransactorBase<BattleInstanceSnapshotAttribute>,
|
||||
ICopyEntityAttributeTransactorFromEntityAttribute
|
||||
{
|
||||
|
||||
public BattleInstanceSnapshotAttributeTransactor(EntityBase owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
public bool copyEntityAttributeTransactorFromEntityAttribute(EntityAttributeBase entityAttributeBase)
|
||||
{
|
||||
var err_msg = string.Empty;
|
||||
|
||||
var copy_from_attribute = entityAttributeBase as BattleInstanceSnapshotAttribute;
|
||||
if (null == copy_from_attribute)
|
||||
{
|
||||
err_msg = $"Failed to copyEntityAttributeTransactorFromEntityAttribute() !!!, copy_from_craft_attribute is null : BattleInstanceSnapshotAttribute";
|
||||
Log.getLogger().error(err_msg);
|
||||
return false;
|
||||
}
|
||||
|
||||
var copy_to_attribute = getClonedEntityAttribute() as BattleInstanceSnapshotAttribute;
|
||||
if (null == copy_to_attribute)
|
||||
{
|
||||
err_msg = $"Failed to copyEntityAttributeTransactorFromEntityAttribute() !!!, copy_to_craft_attribute is null : BattleInstanceSnapshotAttribute";
|
||||
Log.getLogger().error(err_msg);
|
||||
return false;
|
||||
}
|
||||
|
||||
copy_to_attribute.m_room_id = copy_from_attribute.m_room_id;
|
||||
|
||||
copy_to_attribute.m_combat_pod_mode.m_respawns = copy_from_attribute.m_combat_pod_mode.m_respawns;
|
||||
copy_to_attribute.m_combat_pod_mode.m_pod_storages = copy_from_attribute.m_combat_pod_mode.m_pod_storages;
|
||||
copy_to_attribute.m_combat_pod_mode.m_pod_combat = copy_from_attribute.m_combat_pod_mode.m_pod_combat;
|
||||
copy_to_attribute.m_combat_pod_mode.m_pickup_pods = copy_from_attribute.m_combat_pod_mode.m_pickup_pods;
|
||||
copy_to_attribute.m_combat_pod_mode.m_pickup_pod_generated_info = copy_from_attribute.m_combat_pod_mode.m_pickup_pod_generated_info;
|
||||
copy_to_attribute.m_combat_pod_mode.m_weapons = copy_from_attribute.m_combat_pod_mode.m_weapons;
|
||||
copy_to_attribute.m_combat_pod_mode.m_buffs = copy_from_attribute.m_combat_pod_mode.m_buffs;
|
||||
copy_to_attribute.m_combat_pod_mode.m_round_state_type = copy_from_attribute.m_combat_pod_mode.m_round_state_type;
|
||||
copy_to_attribute.m_combat_pod_mode.m_current_round = copy_from_attribute.m_combat_pod_mode.m_current_round;
|
||||
copy_to_attribute.m_combat_pod_mode.m_current_state_start_time = copy_from_attribute.m_combat_pod_mode.m_current_state_start_time;
|
||||
copy_to_attribute.m_combat_pod_mode.m_charged_step = copy_from_attribute.m_combat_pod_mode.m_charged_step;
|
||||
copy_to_attribute.m_combat_pod_mode.m_rewarded_step = copy_from_attribute.m_combat_pod_mode.m_rewarded_step;
|
||||
copy_to_attribute.m_combat_pod_mode.m_tactical_board = copy_from_attribute.m_combat_pod_mode.m_tactical_board;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user