250501 커밋

This commit is contained in:
2025-05-01 07:23:28 +09:00
parent 98bb2e3c5c
commit 23176551b7
353 changed files with 9972 additions and 6652 deletions

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using System.Collections.Concurrent;
using Axion.Collections.Concurrent;
using GameServer.Contents.Battle.Log;
using GameServer.Contents.GameMode.Helper;
using GameServer.Contents.GameMode.Manage.PlayManage;
using GameServer.Contents.GameMode.Mode_Battle.Manage;
using MetaAssets;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using Org.BouncyCastle.Tls.Crypto.Impl;
using ServerBase;
using ServerCommon;
using ServerCore;
namespace GameServer;
public class BattleInstanceRoom : EntityBase, IWithLogActor, IBattleMode
{
public BattleInstanceRoom()
: base(EntityType.BattleInstance)
{
}
public override async Task<Result> onInit()
{
await Task.CompletedTask;
var result = new Result();
return result;
}
public ILogActor toLogActor()
{
var server_logic = GameServerApp.getServerLogic();
var region_id = server_logic.getServerConfig().getRegionId();
var server_name = server_logic.getServerName();
var log_info = new BattleInstanceActorLog(region_id, server_name, "", 0);
return log_info;
}
public async Task<bool> LeaveBattleRoom(Player player, string roomId, bool disconnected = false)
{
if (false == GameModeManager.It.tryGetGameMode(roomId, out var gameMode)) return false;
var game_mode_base = GameModeHelper.toGameModeBase(gameMode);
Log.getLogger().info($"LeaveBattleRoom, player : {player.toBasicString()}, roomId : {roomId}, disconnected : {disconnected}");
//await game_mode_base.getInstanceRoom().LeaveGameInstanceRoom(player, disconnected);
await Task.CompletedTask;
if (game_mode_base.getInstanceRoom().isDestroy)
{
Log.getLogger().info($"m_instance_room.isDestroy, so destroyBattleRoom : {player.toBasicString()}, roomId : {roomId}, disconnected : {disconnected}");
InstanceRoomManager.Instance.DestroyRoom(roomId);
Log.getLogger().info($"destroy InstanceRoomManager room Player : {player.toBasicString()}, roomId : {roomId}, disconnected : {disconnected}");
}
return true;
}
public override string toBasicString()
{
return $"BattleInstanceRoom room_id";
}
public Task<Result> init()
{
throw new NotImplementedException();
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Amazon.DynamoDBv2.Model;
using Newtonsoft.Json;
using ServerCommon;
using ServerCore;
using ServerBase;
namespace GameServer;
public class BattleInstanceSnapshotPlayModePodCombat
{
//Respawn 정보
[JsonProperty]
public ConcurrentDictionary<string /*anchor_guid*/, DateTime> m_respawns {get; set;} = new ();
[JsonProperty]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectPodStorage> m_pod_storages {get; set;} = new ();
[JsonProperty] public BattleObjectPodCombat m_pod_combat { get; set; } = new();
[JsonProperty]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectPickupPod> m_pickup_pods {get; set;} = new ();
[JsonProperty] public ConcurrentDictionary<(Int32, Int32) /*(group_id, idx)*/, PickupPodGeneratedInfo> m_pickup_pod_generated_info { get; set; } = new();
[JsonProperty]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectWeapon> m_weapons {get; set;} = new ();
[JsonProperty]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectBuff> m_buffs {get; set;} = new ();
[JsonProperty] public BattleRoundStateType m_round_state_type { get; set; } = BattleRoundStateType.Rounding;
[JsonProperty] public int m_current_round { get; set; } = 1;
[JsonProperty] public DateTime m_current_state_start_time { get; set; } = DateTimeHelper.Current;
[JsonProperty] public int m_charged_step { get; set; } = 0;
[JsonProperty] public int m_rewarded_step { get; set; } = 0;
[JsonProperty] public ConcurrentDictionary<string /*user_guid*/, BattleTacticalBoardInfo> m_tactical_board = new(); //결과 표시에서 보여줄것
/*
m_respawns
m_pod_storages
m_pod_combat
m_pickup_pods
m_pickup_pod_reward_max_count
m_pickup_pod_generated_info
m_weapons
m_buffs
m_round_state_type
m_current_round
m_current_state_start_time
m_charged_step
m_rewarded_step
m_max_step
m_tactical_board
*/
public void clear()
{
m_respawns.Clear();
m_pod_storages.Clear();
m_pod_combat.setDeactive();
m_pickup_pods.Clear();
m_pickup_pod_generated_info.Clear();
m_weapons.Clear();
m_buffs.Clear();
m_round_state_type = BattleRoundStateType.None;
m_current_round = 1;
m_current_state_start_time = DateTimeHelper.Current;
m_charged_step = 0;
m_rewarded_step = 0;
m_tactical_board.Clear();
}
}
public class BattleInstanceSnapshotAttribute : EntityAttributeBase, ICopyEntityAttributeFromDoc, IMergeWithEntityAttribute
{
[JsonProperty]
public string m_room_id { get; set; } = string.Empty;
//아래 데이터들은 일반화 혹은 모드별로 관리 필요
//public BattlePlayMode m_play_mode = BattlePlayMode.PodCombat;
//public DateTime m_create_time { get; set; } = DateTimeHelper.Current;
//public DateTime m_destroy_time { get; set; } = DateTimeHelper.MaxTime;
//todo : 이 코드 들어간 부분은 전부 리펙토링 대상
public BattleInstanceSnapshotPlayModePodCombat m_combat_pod_mode { get; set; } = new();
public BattleInstanceSnapshotAttribute(EntityBase owner) : base(owner)
{
}
public override void onClear()
{
m_room_id = string.Empty;
m_combat_pod_mode.clear();
getAttributeState().reset();
}
public override async Task<(Result, DynamoDbDocBase?)> toDocBase(bool isForQuery = true)
{
var owner = getOwner();
var result = new Result();
//=====================================================================================
// Attribute => try pending Doc
//=====================================================================================
var try_pending_doc = getTryPendingDocBase() as BattleInstanceSnapshotDoc;
if (null == try_pending_doc)
{
var to_copy_doc = new BattleInstanceSnapshotDoc(m_room_id);
var origin_doc = getOriginDocBase<BattleInstanceSnapshotAttribute>();
if (null != origin_doc)
{
to_copy_doc.copyTimestampsFromOriginDocBase(origin_doc);
}
try_pending_doc = to_copy_doc;
setTryPendingDocBase(try_pending_doc);
}
var to_copy_battle_instance_snapshot_attrib = try_pending_doc.getAttrib<BattleInstanceSnapshotAttrib>();
NullReferenceCheckHelper.throwIfNull(to_copy_battle_instance_snapshot_attrib, () => $"to_copy_battle_instance_snapshot_attrib is null !!!");
to_copy_battle_instance_snapshot_attrib.m_room_id = m_room_id;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_respawns = m_combat_pod_mode.m_respawns;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_storages = m_combat_pod_mode.m_pod_storages;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_combat = m_combat_pod_mode.m_pod_combat;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pods = m_combat_pod_mode.m_pickup_pods;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pod_generated_info.AddRange(m_combat_pod_mode.m_pickup_pod_generated_info.Values);
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_weapons = m_combat_pod_mode.m_weapons;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_buffs = m_combat_pod_mode.m_buffs;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_round_state_type = m_combat_pod_mode.m_round_state_type;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_round = m_combat_pod_mode.m_current_round;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_state_start_time = m_combat_pod_mode.m_current_state_start_time;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_charged_step = m_combat_pod_mode.m_charged_step;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_rewarded_step = m_combat_pod_mode.m_rewarded_step;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_tactical_board = m_combat_pod_mode.m_tactical_board;
if (false == isForQuery)
{
return (result, try_pending_doc);
}
//=====================================================================================
// Doc QueryType 반영
//=====================================================================================
(result, var to_query_doc) = await applyDoc4Query(try_pending_doc);
if (result.isFail())
{
return (result, null);
}
return (result, to_query_doc);
}
public override EntityAttributeBase onCloned()
{
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!! - {toBasicString()}");
var cloned = new BattleInstanceSnapshotAttribute(owner);
cloned.deepCopyFromBase(this);
cloned.m_room_id = m_room_id;
// Respawn 처리
foreach (var respawn in m_combat_pod_mode.m_respawns)
{
var key = respawn.Key;
var val = respawn.Value;
cloned.m_combat_pod_mode.m_respawns.TryAdd(key, val);
}
// PodStorage 처리
foreach (var storage in m_combat_pod_mode.m_pod_storages)
{
var key = storage.Key;
BattleObjectPodStorage battle_object_pod_storage = storage.Value;
BattleObjectPodStorage new_storage = new(key);
new_storage.m_is_active = battle_object_pod_storage.m_is_active;
new_storage.m_type = battle_object_pod_storage.m_type;
new_storage.m_anchor_guid = battle_object_pod_storage.m_anchor_guid;
new_storage.m_active_time = battle_object_pod_storage.m_active_time;
new_storage.m_reward_cnt = battle_object_pod_storage.m_reward_cnt;
cloned.m_combat_pod_mode.m_pod_storages.TryAdd(key, new_storage);
}
// Combat Pod 처리
cloned.m_combat_pod_mode.m_pod_combat = new();
cloned.m_combat_pod_mode.m_pod_combat.m_type = m_combat_pod_mode.m_pod_combat.m_type;
cloned.m_combat_pod_mode.m_pod_combat.m_anchor_guid = m_combat_pod_mode.m_pod_combat.m_anchor_guid;
cloned.m_combat_pod_mode.m_pod_combat.m_active_time = m_combat_pod_mode.m_pod_combat.m_active_time;
cloned.m_combat_pod_mode.m_pod_combat.m_is_active = m_combat_pod_mode.m_pod_combat.m_is_active;
cloned.m_combat_pod_mode.m_pod_combat.m_source_storage_anchor_guid = m_combat_pod_mode.m_pod_combat.m_source_storage_anchor_guid;
cloned.m_combat_pod_mode.m_pod_combat.m_state = m_combat_pod_mode.m_pod_combat.m_state;
cloned.m_combat_pod_mode.m_pod_combat.m_state_change_time = m_combat_pod_mode.m_pod_combat.m_state_change_time;
cloned.m_combat_pod_mode.m_pod_combat.m_currenct_Pos = m_combat_pod_mode.m_pod_combat.m_currenct_Pos.Clone();
cloned.m_combat_pod_mode.m_pod_combat.m_current_occupier_guid = m_combat_pod_mode.m_pod_combat.m_current_occupier_guid;
cloned.m_combat_pod_mode.m_pod_combat.m_occupied_time = m_combat_pod_mode.m_pod_combat.m_occupied_time;
//Pickup pod 처리
foreach (var pickup_pod in m_combat_pod_mode.m_pickup_pods)
{
var key = pickup_pod.Key;
cloned.m_combat_pod_mode.m_pickup_pods.TryAdd(key, pickup_pod.Value.clone());
}
foreach (var generation_info in m_combat_pod_mode.m_pickup_pod_generated_info)
{
var key = generation_info.Key;
cloned.m_combat_pod_mode.m_pickup_pod_generated_info.TryAdd((key.Item1, key.Item2), generation_info.Value.clone());
}
//Weapon 처리
foreach (var weapon in m_combat_pod_mode.m_weapons)
{
var key = weapon.Key;
cloned.m_combat_pod_mode.m_weapons.TryAdd(key, weapon.Value.clone());
}
//Buff 처리
foreach (var buff in m_combat_pod_mode.m_buffs)
{
var key = buff.Key;
cloned.m_combat_pod_mode.m_buffs.TryAdd(key, buff.Value.clone());
}
//기타 진행 상황
cloned.m_combat_pod_mode.m_round_state_type = m_combat_pod_mode.m_round_state_type;
cloned.m_combat_pod_mode.m_current_round = m_combat_pod_mode.m_current_round;
cloned.m_combat_pod_mode.m_current_state_start_time = m_combat_pod_mode.m_current_state_start_time;
cloned.m_combat_pod_mode.m_charged_step = m_combat_pod_mode.m_charged_step;
cloned.m_combat_pod_mode.m_rewarded_step = m_combat_pod_mode.m_rewarded_step;
//택틱컬 보드 정보
foreach (var board in m_combat_pod_mode.m_tactical_board)
{
var key = board.Key;
cloned.m_combat_pod_mode.m_tactical_board.TryAdd(key, board.Value.clone());
}
return cloned;
}
public Result onMerge(EntityAttributeBase otherEntityAttribute)
{
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!! - {toBasicString()}");
var result = new Result();
var err_msg = string.Empty;
if (null == otherEntityAttribute)
{
err_msg = $"Invalid Param !!!, otherEntityAttribute is null";
result.setFail(ServerErrorCode.FunctionParamNull, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
var other_attribute = otherEntityAttribute as BattleInstanceSnapshotAttribute;
if (null == other_attribute)
{
err_msg = $"Failed to cast BattleInstanceSnapshotAttribute !!!, other_attribute is null";
result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
//=====================================================================================
// OtherAttribute => Attribute
//=====================================================================================
m_room_id = other_attribute.m_room_id;
m_combat_pod_mode.m_respawns = other_attribute.m_combat_pod_mode.m_respawns;
m_combat_pod_mode.m_pod_storages = other_attribute.m_combat_pod_mode.m_pod_storages;
m_combat_pod_mode.m_pod_combat = other_attribute.m_combat_pod_mode.m_pod_combat;
m_combat_pod_mode.m_pickup_pods = other_attribute.m_combat_pod_mode.m_pickup_pods;
m_combat_pod_mode.m_pickup_pod_generated_info = other_attribute.m_combat_pod_mode.m_pickup_pod_generated_info;
m_combat_pod_mode.m_weapons = other_attribute.m_combat_pod_mode.m_weapons;
m_combat_pod_mode.m_buffs = other_attribute.m_combat_pod_mode.m_buffs;
m_combat_pod_mode.m_round_state_type = other_attribute.m_combat_pod_mode.m_round_state_type;
m_combat_pod_mode.m_current_round = other_attribute.m_combat_pod_mode.m_current_round;
m_combat_pod_mode.m_current_state_start_time = other_attribute.m_combat_pod_mode.m_current_state_start_time;
m_combat_pod_mode.m_charged_step = other_attribute.m_combat_pod_mode.m_charged_step;
m_combat_pod_mode.m_rewarded_step = other_attribute.m_combat_pod_mode.m_rewarded_step;
m_combat_pod_mode.m_tactical_board = other_attribute.m_combat_pod_mode.m_tactical_board;
//=====================================================================================
// Attribute Try Pending Doc => Origin Doc
//=====================================================================================
var try_pending_doc = other_attribute.getTryPendingDocBase() as BattleInstanceSnapshotDoc;
if (null != try_pending_doc)
{
other_attribute.resetTryPendingDocBase();
syncOriginDocBaseWithNewDoc<BattleInstanceSnapshotAttribute>(try_pending_doc);
}
var origin_doc_base = getOriginDocBase<BattleInstanceSnapshotAttribute>();
if (null == origin_doc_base)
{
// DB 에 저장되어 있지 않는 경우 OriginDoc은 null 이다 !!!
return result;
}
var battle_instance_snapshot_attrib = origin_doc_base.getAttrib<BattleInstanceSnapshotAttrib>();
NullReferenceCheckHelper.throwIfNull(battle_instance_snapshot_attrib, () => $"battle_instance_snapshot_attrib is null !!! - {owner.toBasicString()}");
battle_instance_snapshot_attrib.m_room_id = m_room_id;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_respawns = m_combat_pod_mode.m_respawns;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_storages = m_combat_pod_mode.m_pod_storages;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_combat = m_combat_pod_mode.m_pod_combat;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pods = m_combat_pod_mode.m_pickup_pods;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pod_generated_info.AddRange(m_combat_pod_mode.m_pickup_pod_generated_info.Values);
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_weapons = m_combat_pod_mode.m_weapons;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_buffs = m_combat_pod_mode.m_buffs;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_round_state_type = m_combat_pod_mode.m_round_state_type;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_round = m_combat_pod_mode.m_current_round;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_state_start_time = m_combat_pod_mode.m_current_state_start_time;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_charged_step = m_combat_pod_mode.m_charged_step;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_rewarded_step = m_combat_pod_mode.m_rewarded_step;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_tactical_board = m_combat_pod_mode.m_tactical_board;
return result;
}
public bool copyEntityAttributeFromDoc(DynamoDbDocBase? docBase)
{
var battle_instance_snapshot_doc_base = docBase as BattleInstanceSnapshotDoc;
if (null == battle_instance_snapshot_doc_base)
{
var to_cast_string = typeof(BattleInstanceSnapshotDoc).Name;
var err_msg = $"Failed to copyEntityAttributeFromDoc() !!!, item_doc_base is null :{to_cast_string}";
Log.getLogger().error(err_msg);
return false;
}
//=====================================================================================
// New Doc => Origin Doc
//=====================================================================================
syncOriginDocBaseWithNewDoc<BattleInstanceSnapshotAttribute>(battle_instance_snapshot_doc_base);
//=====================================================================================
// Doc => Attribute
//=====================================================================================
var doc_attrib = battle_instance_snapshot_doc_base.getAttrib<BattleInstanceSnapshotAttrib>();
NullReferenceCheckHelper.throwIfNull(doc_attrib, () => $"doc_attrib is null !!! - {toBasicString()}");
m_room_id = doc_attrib.m_room_id;
m_combat_pod_mode.m_respawns = doc_attrib.m_combat_pod_attrib.m_respawns;
m_combat_pod_mode.m_pod_storages = doc_attrib.m_combat_pod_attrib.m_pod_storages;
m_combat_pod_mode.m_pod_combat = doc_attrib.m_combat_pod_attrib.m_pod_combat;
m_combat_pod_mode.m_pickup_pods = doc_attrib.m_combat_pod_attrib.m_pickup_pods;
foreach (var generated_info in doc_attrib.m_combat_pod_attrib.m_pickup_pod_generated_info)
{
m_combat_pod_mode.m_pickup_pod_generated_info.AddOrUpdate((generated_info.m_group_id, generated_info.m_idx), generated_info, (key, old) => generated_info);
}
m_combat_pod_mode.m_weapons = doc_attrib.m_combat_pod_attrib.m_weapons;
m_combat_pod_mode.m_buffs = doc_attrib.m_combat_pod_attrib.m_buffs;
m_combat_pod_mode.m_round_state_type = doc_attrib.m_combat_pod_attrib.m_round_state_type;
m_combat_pod_mode.m_current_round = doc_attrib.m_combat_pod_attrib.m_current_round;
m_combat_pod_mode.m_current_state_start_time = doc_attrib.m_combat_pod_attrib.m_current_state_start_time;
m_combat_pod_mode.m_charged_step = doc_attrib.m_combat_pod_attrib.m_charged_step;
m_combat_pod_mode.m_rewarded_step = doc_attrib.m_combat_pod_attrib.m_rewarded_step;
m_combat_pod_mode.m_tactical_board = doc_attrib.m_combat_pod_attrib.m_tactical_board;
return true;
}
public override IEntityAttributeTransactor onNewEntityAttributeTransactor()
{
return new BattleInstanceSnapshotAttributeTransactor(getOwner());
}
public class BattleInstanceSnapshotAttributeTransactor :
EntityAttributeTransactorBase<BattleInstanceSnapshotAttribute>,
ICopyEntityAttributeTransactorFromEntityAttribute
{
public BattleInstanceSnapshotAttributeTransactor(EntityBase owner) : base(owner)
{
}
public bool copyEntityAttributeTransactorFromEntityAttribute(EntityAttributeBase entityAttributeBase)
{
var err_msg = string.Empty;
var copy_from_attribute = entityAttributeBase as BattleInstanceSnapshotAttribute;
if (null == copy_from_attribute)
{
err_msg = $"Failed to copyEntityAttributeTransactorFromEntityAttribute() !!!, copy_from_craft_attribute is null : BattleInstanceSnapshotAttribute";
Log.getLogger().error(err_msg);
return false;
}
var copy_to_attribute = getClonedEntityAttribute() as BattleInstanceSnapshotAttribute;
if (null == copy_to_attribute)
{
err_msg = $"Failed to copyEntityAttributeTransactorFromEntityAttribute() !!!, copy_to_craft_attribute is null : BattleInstanceSnapshotAttribute";
Log.getLogger().error(err_msg);
return false;
}
copy_to_attribute.m_room_id = copy_from_attribute.m_room_id;
copy_to_attribute.m_combat_pod_mode.m_respawns = copy_from_attribute.m_combat_pod_mode.m_respawns;
copy_to_attribute.m_combat_pod_mode.m_pod_storages = copy_from_attribute.m_combat_pod_mode.m_pod_storages;
copy_to_attribute.m_combat_pod_mode.m_pod_combat = copy_from_attribute.m_combat_pod_mode.m_pod_combat;
copy_to_attribute.m_combat_pod_mode.m_pickup_pods = copy_from_attribute.m_combat_pod_mode.m_pickup_pods;
copy_to_attribute.m_combat_pod_mode.m_pickup_pod_generated_info = copy_from_attribute.m_combat_pod_mode.m_pickup_pod_generated_info;
copy_to_attribute.m_combat_pod_mode.m_weapons = copy_from_attribute.m_combat_pod_mode.m_weapons;
copy_to_attribute.m_combat_pod_mode.m_buffs = copy_from_attribute.m_combat_pod_mode.m_buffs;
copy_to_attribute.m_combat_pod_mode.m_round_state_type = copy_from_attribute.m_combat_pod_mode.m_round_state_type;
copy_to_attribute.m_combat_pod_mode.m_current_round = copy_from_attribute.m_combat_pod_mode.m_current_round;
copy_to_attribute.m_combat_pod_mode.m_current_state_start_time = copy_from_attribute.m_combat_pod_mode.m_current_state_start_time;
copy_to_attribute.m_combat_pod_mode.m_charged_step = copy_from_attribute.m_combat_pod_mode.m_charged_step;
copy_to_attribute.m_combat_pod_mode.m_rewarded_step = copy_from_attribute.m_combat_pod_mode.m_rewarded_step;
copy_to_attribute.m_combat_pod_mode.m_tactical_board = copy_from_attribute.m_combat_pod_mode.m_tactical_board;
return true;
}
}
}

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using System.Collections.Concurrent;
using Newtonsoft.Json;
using ServerBase;
using ServerCommon;
using ServerCore;
namespace GameServer;
public class BattleInstanceSnapshotPlayModePodCombatAttrib
{
[JsonProperty("respawns")]
public ConcurrentDictionary<string, DateTime> m_respawns {get; set;} = new ();
[JsonProperty("pod_storages")]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectPodStorage> m_pod_storages {get; set;} = new ();
[JsonProperty("pod_combat")]
public BattleObjectPodCombat m_pod_combat {get; set;} = new ();
[JsonProperty("pickup_pods")]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectPickupPod> m_pickup_pods {get; set;} = new ();
[JsonProperty("pickup_pods_generation_info")] public List<PickupPodGeneratedInfo> m_pickup_pod_generated_info { get; set; } = new();
[JsonProperty("weapons")]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectWeapon> m_weapons {get; set;} = new ();
[JsonProperty("buffs")]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectBuff> m_buffs {get; set;} = new ();
[JsonProperty("state")] public BattleRoundStateType m_round_state_type { get; set; } = BattleRoundStateType.Rounding;
[JsonProperty("round")] public int m_current_round { get; set; } = 1;
[JsonProperty("state_start_time")] public DateTime m_current_state_start_time { get; set; } = DateTimeHelper.Current;
[JsonProperty("charged_step")] public int m_charged_step { get; set; } = 0;
[JsonProperty("rewarded_step")] public int m_rewarded_step { get; set; } = 0;
[JsonProperty("tactical_board")] public ConcurrentDictionary<string /*user_guid*/, BattleTacticalBoardInfo> m_tactical_board = new();
}
public class BattleInstanceSnapshotAttrib : AttribBase
{
[JsonProperty("room_id")]
public string m_room_id { get; set; } = string.Empty;
[JsonProperty("combat_pod_attrib")]
public BattleInstanceSnapshotPlayModePodCombatAttrib m_combat_pod_attrib { get; set; } = new();
public BattleInstanceSnapshotAttrib()
: base(typeof(BattleInstanceSnapshotAttrib).Name)
{
}
}
//=============================================================================================
// PK(Partition Key) : "battle_instance_snapshot#global"
// SK(Sort Key) : "date#room_id"
// DocType : BattleInstanceSnapshotDoc
// BlockUserAttrib : {}
// ...
//=============================================================================================
public class BattleInstanceSnapshotDoc : DynamoDbDocBase
{
public static readonly string pk = "battle_instance_snapshot#global";
public BattleInstanceSnapshotDoc()
: base(typeof(BattleInstanceSnapshotDoc).Name)
{
appendAttribWrapper(new AttribWrapper<BattleInstanceSnapshotAttrib>());
}
public BattleInstanceSnapshotDoc(string combinationKeyForSk)
: base(typeof(BattleInstanceSnapshotDoc).Name)
{
setCombinationKeyForSK(combinationKeyForSk);
appendAttribWrapper(new AttribWrapper<BattleInstanceSnapshotAttrib>());
fillUpPrimaryKey(onMakePK(), onMakeSK());
}
protected override string onGetPrefixOfPK()
{
return string.Empty;
}
protected override string onMakePK()
{
return pk;
}
// protected override string onMakeSK()
// {
// return $"{getCombinationKeyForSK()}";
//
// }
protected override ServerErrorCode onCheckAndSetPK(string partitionKey)
{
getPrimaryKey().fillUpPK(partitionKey);
return ServerErrorCode.Success;
}
protected override ServerErrorCode onCheckAndSetSK(string sortKey)
{
getPrimaryKey().fillUpSK(sortKey);
return ServerErrorCode.Success;
}
}

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using ServerBase;
using ServerCommon;
namespace GameServer;
public class BattlePlayer : EntityBase
{
private Player m_player;
public BattlePlayer(Player player) : base(EntityType.BattlePlayer)
{
m_player = player;
}
}

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using ServerCommon;
using ServerCore;
namespace GameServer;
public class SystemBattleEvent
{
public Int32 m_event_id { get; set; } = 0;
public Int32 m_instance_id { get; set; } = 0;
public DateTime m_ready_time { get; set; } = DateTimeHelper.Current;
public bool m_is_send_noti { get; set; } = false;
public DateTime m_start_time { get; set; } = DateTimeHelper.Current;
public Int32 m_ffa_config_data_id { get; set; } = 4;
public Int32 m_ffa_reward_group_id { get; set; } = 7;
public Int32 m_ffa_hot_time { get; set; } = 1;
public Int32 m_round_count { get; set; } = 4;
public SystemBattleEvent()
{
}
}