250501 커밋
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@@ -89,12 +89,13 @@ namespace GameServer
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beacon_shop_attribute.BeaconGuid = beacon_guid;
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beacon_shop_attribute.SellingFinishTime = selling_finish_time;
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beacon_shop_attribute.PriceForUnit = price_for_unit;
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beacon_shop_attribute.IsActiveSelling = true;
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beacon_shop_attribute.ItemMetaId = deleted_item_attribute.ItemMetaId;
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beacon_shop_attribute.ItemStackCount = amount;
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beacon_shop_attribute.Level = deleted_item_attribute.Level;
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beacon_shop_attribute.Attributes = deleted_item_attribute.Attributes.Select(x => x).ToList();
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beacon_shop_attribute.EquipedIvenType = deleted_item_attribute.EquipedIvenType;
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beacon_shop_attribute.EquipedInvenType = deleted_item_attribute.EquipedInvenType;
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beacon_shop_attribute.EquipedPos = deleted_item_attribute.EquipedPos;
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beacon_shop_attribute.newEntityAttribute();
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@@ -132,6 +133,7 @@ namespace GameServer
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beacon_shop_4_client.ItemMetaid = (int)beacon_shop_attribute.ItemMetaId;
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beacon_shop_4_client.SellingFinishTime = Timestamp.FromDateTime(beacon_shop_attribute.SellingFinishTime);
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beacon_shop_4_client.PriceForUnit = beacon_shop_attribute.PriceForUnit;
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beacon_shop_4_client.IsActiveSelling = beacon_shop_attribute.IsActiveSelling == true ? BoolType.True : BoolType.False;
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beacon_shop_4_client.Amount = beacon_shop_attribute.ItemStackCount;
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return beacon_shop_4_client;
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